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void | setMeshNodes (List< ARMeshNode > meshNodes) |
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List< ARMeshNode > | getMeshNodes () |
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void | setNodeAnimationChannels (List< ARAnimationChannel > animationChannels) |
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void | setBlendAnimationChannels (List< ARBlendAnimationChannel > animationChannels) |
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void | play () |
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void | pause () |
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void | reset () |
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void | preRender () |
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long | getCurrentAnimationTime () |
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void | setCurrentAnimationTime (long mCurrentAnimationTime) |
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| ARNode () |
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| ARNode (String name) |
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void | remove () |
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void | removeAllChildren () |
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void | addChild (ARNode child) |
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ARNode | getParent () |
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void | setParent (ARNode parent) |
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List< ARNode > | getChildren () |
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ARNode | getWorld () |
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Vector3f | getPosition () |
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void | setPosition (Vector3f position) |
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void | setPosition (float x, float y, float z) |
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void | translateBy (float x, float y, float z) |
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void | scaleBy (float x, float y, float z) |
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Vector3f | getScale () |
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void | setScale (Vector3f scale) |
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void | setScale (float x, float y, float z) |
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void | scaleByUniform (float scale) |
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Quaternion | getOrientation () |
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void | setOrientation (Quaternion orientation) |
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void | setOrientation (float x, float y, float z, float w) |
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void | rotateByQuaternion (Quaternion quaternion) |
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void | rotateByDegrees (float angle, float x, float y, float z) |
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Matrix4f | getFullTransform () |
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Vector3f | getFullScale () |
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Quaternion | getFullOrientation () |
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Matrix4f | getLocalTransform () |
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Matrix4f | getWorldTransform () |
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void | render () |
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boolean | getVisible () |
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void | setVisible (boolean visible) |
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Quaternion | getWorldOrientation () |
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Vector3f | getWorldScale () |
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Vector3f | getWorldPosition () |
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Vector3f | getFullPosition () |
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String | getName () |
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void | setName (String name) |
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void | postRender () |
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ARNode | findChildByName (String name) |
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void | addChildren (List< ARNode > children) |
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void | translateByVector (Vector3f translation) |
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void | scaleByVector (Vector3f scale) |
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void | rotateByRadians (float angle, float x, float y, float z) |
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The ARModelNode is a subclass of ARNode that represents an imported 3D model. It is capable of displaying animations and contains channels for controlling these animations.