This is the complete list of members for ARModelNode, including all inherited members.
addChild(ARNode child) | ARNode | |
addChildren(List< ARNode > children) | ARNode | |
ARNode() | ARNode | |
ARNode(String name) | ARNode | |
findChildByName(String name) | ARNode | |
getChildren() | ARNode | |
getCurrentAnimationTime() | ARModelNode | |
getFullOrientation() | ARNode | |
getFullPosition() | ARNode | |
getFullScale() (defined in ARNode) | ARNode | |
getFullTransform() | ARNode | |
getLocalTransform() | ARNode | |
getMeshNodes() | ARModelNode | |
getName() | ARNode | |
getOrientation() | ARNode | |
getParent() | ARNode | |
getPosition() | ARNode | |
getScale() | ARNode | |
getVisible() | ARNode | |
getWorld() | ARNode | |
getWorldOrientation() | ARNode | |
getWorldPosition() | ARNode | |
getWorldScale() | ARNode | |
getWorldTransform() | ARNode | |
pause() | ARModelNode | |
play() | ARModelNode | |
postRender() | ARNode | |
preRender() | ARModelNode | |
remove() | ARNode | |
removeAllChildren() | ARNode | |
render() | ARNode | |
reset() | ARModelNode | |
rotateByDegrees(float angle, float x, float y, float z) | ARNode | |
rotateByQuaternion(Quaternion quaternion) | ARNode | |
rotateByRadians(float angle, float x, float y, float z) | ARNode | |
scaleBy(float x, float y, float z) | ARNode | |
scaleByUniform(float scale) | ARNode | |
scaleByVector(Vector3f scale) | ARNode | |
setBlendAnimationChannels(List< ARBlendAnimationChannel > animationChannels) | ARModelNode | |
setCurrentAnimationTime(long mCurrentAnimationTime) | ARModelNode | |
setMeshNodes(List< ARMeshNode > meshNodes) | ARModelNode | |
setName(String name) | ARNode | |
setNodeAnimationChannels(List< ARAnimationChannel > animationChannels) | ARModelNode | |
setOrientation(Quaternion orientation) | ARNode | |
setOrientation(float x, float y, float z, float w) | ARNode | |
setParent(ARNode parent) | ARNode | |
setPosition(Vector3f position) | ARNode | |
setPosition(float x, float y, float z) | ARNode | |
setScale(Vector3f scale) | ARNode | |
setScale(float x, float y, float z) | ARNode | |
setVisible(boolean visible) (defined in ARNode) | ARNode | |
translateBy(float x, float y, float z) | ARNode | |
translateByVector(Vector3f translation) | ARNode | |