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KudanAR - Android
1.6.0
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Inherits ARNode.
Inherited by ARAlphaVideoNode, ARImageNode, ARPointNode, and ARVideoNode.
Public Member Functions | |
ARMeshNode () | |
Vector3f | getCaptureColour () |
ARMesh | getMesh () |
void | setMesh (ARMesh mesh) |
ARMaterial | getMaterial () |
void | setMaterial (ARMaterial material) |
void | render () |
Vector3f | getLightDirection () |
void | setLightDirection (Vector3f mLightVector) |
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ARNode () | |
ARNode (String name) | |
void | remove () |
void | removeAllChildren () |
void | addChild (ARNode child) |
ARNode | getParent () |
void | setParent (ARNode parent) |
List< ARNode > | getChildren () |
ARNode | getWorld () |
Vector3f | getPosition () |
void | setPosition (Vector3f position) |
void | setPosition (float x, float y, float z) |
void | translateBy (float x, float y, float z) |
void | scaleBy (float x, float y, float z) |
Vector3f | getScale () |
void | setScale (Vector3f scale) |
void | setScale (float x, float y, float z) |
void | scaleByUniform (float scale) |
Quaternion | getOrientation () |
void | setOrientation (Quaternion orientation) |
void | setOrientation (float x, float y, float z, float w) |
void | rotateByQuaternion (Quaternion quaternion) |
void | rotateByDegrees (float angle, float x, float y, float z) |
Matrix4f | getFullTransform () |
Vector3f | getFullScale () |
Quaternion | getFullOrientation () |
Matrix4f | getLocalTransform () |
Matrix4f | getWorldTransform () |
boolean | getVisible () |
void | setVisible (boolean visible) |
Quaternion | getWorldOrientation () |
Vector3f | getWorldScale () |
Vector3f | getWorldPosition () |
Vector3f | getFullPosition () |
String | getName () |
void | setName (String name) |
void | preRender () |
void | postRender () |
ARNode | findChildByName (String name) |
void | addChildren (List< ARNode > children) |
void | translateByVector (Vector3f translation) |
void | scaleByVector (Vector3f scale) |
void | rotateByRadians (float angle, float x, float y, float z) |
Protected Member Functions | |
void | glDraw () |
An ARMeshNode is a subclass of ARNode that represents a drawable mesh. The geometry to be used, as well as its shading, is specified via this node.
ARMeshNode.ARMeshNode | ( | ) |
Initialise an empty ARMeshNode to be assigned values later. This also gives the mesh a basic black material.
Vector3f ARMeshNode.getCaptureColour | ( | ) |
Returns the colour of a mesh node at a given point on screen. This is used for detecting touch events. This is an internal method an should not be used.
Vector3f ARMeshNode.getLightDirection | ( | ) |
Returns ARMeshNode's directional light's direction.
ARMaterial ARMeshNode.getMaterial | ( | ) |
Returns the material to use for shading the mesh attached to this node.
ARMesh ARMeshNode.getMesh | ( | ) |
Returns the ARMesh associated with the ARMeshNode. ARMesh's can be shared between ARMeshNode objects.
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protected |
Draws ARMeshNode.
Reimplemented in ARPointNode.
void ARMeshNode.render | ( | ) |
Renders the ARMeshNode.
Reimplemented from ARNode.
void ARMeshNode.setLightDirection | ( | Vector3f | mLightVector | ) |
Sets the ARMeshNode's directional light's direction.
mLightVector | Vector representing the mesh nodes directional lights direction. |
void ARMeshNode.setMaterial | ( | ARMaterial | material | ) |
Applies a material to the mesh node. Null materials will not be drawn. Materials can be shared between ARMeshNode objects.
Example of how to set a material:
ARModelImporter modelImporter = new ARModelImporter(); modelImporter.loadFromAsset("example.armodel"); ARModelNode modelNode = modelImporter.getNode();
ARLightMaterial lightMaterial = new ARLightMaterial(); lightMaterial.setAmbient(0.7, 0.7, 0.7); lightMaterial.setColour(0.882, 0.125, 0.250);
for(ARMeshNode meshNode : modelNode.getMeshNodes()) { meshNode.setMaterial(lightMaterial); }
material | The material to use with this mesh node. |
void ARMeshNode.setMesh | ( | ARMesh | mesh | ) |
Set the ARMeshNodes mesh.
mesh | An ARMesh representing the ARMeshNodes geometry. |