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KudanAR - iOS
1.6.0
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#import <ARLight.h>
Inherits ARNode.
Inherited by ARDirectionalLight, and ARPointLight.
Instance Methods | |
(instancetype) | - initWithColour: |
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(void) | - addChild: |
(void) | - addChildren: |
(void) | - removeChild: |
(void) | - removeAllChildren |
(void) | - remove |
(ARNode *) | - findChildWithName: |
(void) | - markWorldTransformAsDirty |
(void) | - translateByX:y:z: |
(void) | - translateByX:y:z:transformSpace: |
(void) | - translateByVector: |
(void) | - translateByVector:transformSpace: |
(void) | - scaleByUniform: |
(void) | - scaleByX:y:z: |
(void) | - scaleByVector: |
(void) | - rotateByDegrees:axisX:y:z: |
(void) | - rotateByRadians:axisX:y:z: |
(void) | - rotateByQuaternion: |
(ARVector3 *) | - positionToWorld: |
(ARVector3 *) | - positionToEye: |
(ARQuaternion *) | - orientationToWorld: |
(ARQuaternion *) | - orientationToEye: |
(CGPoint) | - viewPortFromNodePosition: |
(void) | - render |
(void) | - preRender |
(void) | - postRender |
(void) | - addTouchTarget:withAction: |
(void) | - didReceiveTouch |
(ARVector3 *) | - nodeFromViewPort: |
Properties | |
ARVector3 * | colour |
float | ambientCoefficient |
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NSString * | name |
ARNode * | parent |
NSArray< ARNode * > * | children |
NSArray * | descendants |
ARVector3 * | position |
ARVector3 * | scale |
ARQuaternion * | orientation |
ARMatrix4 * | localTransform |
ARMatrix4 * | worldTransform |
ARMatrix4 * | fullTransform |
ARQuaternion * | fullOrientation |
ARQuaternion * | worldOrientation |
ARVector3 * | worldScale |
ARVector3 * | worldPosition |
ARVector3 * | fullPosition |
ARNode * | world |
NSUInteger | childCount |
BOOL | visible |
Additional Inherited Members | |
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(instancetype) | + nodeWithName: |
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enum | TransformSpace { ARNodeTransformSpaceLocal, ARNodeTransformSpaceParent, ARNodeTransformSpaceWorld } |
The base light class from which all light classes derive. If an ARLight is used, it will behave like a point light, but it will not have any attenuation, so the light will not fade over distance.
Example of use:
- (id) initWithColour: | (ARVector3 *) | colour |
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readwritenonatomicassign |
The minimum amount of illumination added to all objects in the scene regardless of incident light.
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readwritenonatomicassign |
An ARVector3 representing the colour component of this light. Each component (X, Y, Z) of this vector should be in the range 0..1.