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KudanAR - iOS
1.6.0
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#import <ARBoneNode.h>
Inherits ARNode.
Properties | |
ARMatrix4 * | offsetMatrix |
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NSString * | name |
ARNode * | parent |
NSArray< ARNode * > * | children |
NSArray * | descendants |
ARVector3 * | position |
ARVector3 * | scale |
ARQuaternion * | orientation |
ARMatrix4 * | localTransform |
ARMatrix4 * | worldTransform |
ARMatrix4 * | fullTransform |
ARQuaternion * | fullOrientation |
ARQuaternion * | worldOrientation |
ARVector3 * | worldScale |
ARVector3 * | worldPosition |
ARVector3 * | fullPosition |
ARNode * | world |
NSUInteger | childCount |
BOOL | visible |
An ARBoneNode is a type of ARNode that represents a bone in a model's mesh. They are structures that describe how certain parts of a mesh deform with the movement of a scene node. An array of these nodes describes the current pose of the skeleton. These are imported automatically by the Model Importer and are used for skeletal animations.
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readwritenonatomicassign |
The bone's offset matrix describes the transformation from mesh space to local bone space. The node's current transformation multiplied by its parent's describes the inverse transformation of the node. Together they form the bone's transformation matrix which can be used to deform vertices.