#import <ARMaterialProperty.h>
Inherits NSObject.
A class representing a property held by a material. e.g. Colour or Ambient lighting.
◆ factor
Used to multiply the vector value for the colour material property when no texture is set.
◆ texture
Texture used to set material property. Used to apply normal, specular, ambient, diffuse maps and set the colour of a material. If both value and texture are set, the texture will take precedence.
◆ value
Vector used to set material property to uniform value.
The documentation for this class was generated from the following file: