Inherits ARShaderProgram.
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(void) | - setAlpha: |
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(void) | - setBlendParam: |
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(void) | - setLights:forNode: |
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(void) | - setColour: |
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(void) | - setColourTexture: |
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(void) | - setColourTextureBlend: |
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(void) | - setDiffuse: |
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(void) | - setDiffuseTexture: |
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(void) | - setAmbient: |
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(void) | - setAmbientTexture: |
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(void) | - setSpecular: |
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(void) | - setSpecularTexture: |
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(void) | - setShininess: |
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(void) | - setEnvironmentTexture: |
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(void) | - setReflectivity: |
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(void) | - setRefractivityRatio: |
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(void) | - setNormalMap: |
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(void) | - prepareGlobalUniforms |
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(id) | + shaderWithBones:morph:colourTexture:diffuseTexture:ambientTexture:specularTexture:reflection:normal:alpha:refractivityRatio:maxLights:perPixel: |
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(instancetype) | + shaderWithVertexShader:fragmentShader:withDefines: |
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The documentation for this class was generated from the following files:
- ARLightShader.h
- ARLightShader.m