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void | write (FILE *fp) |
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void | read (FILE *fp) |
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uint32_t | materialID |
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char | name [256] |
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glm::vec3 | diffuse |
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char | diffuseTexture [256] |
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float | diffuseFactor |
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char | diffuseFactorTexture [256] |
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glm::vec3 | transparency |
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char | transparencyTexture [256] |
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glm::vec3 | ambient |
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char | ambientTexture [256] |
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char | normalTexture [256] |
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glm::vec3 | specular |
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char | specularTexture [256] |
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float | specularFactor |
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char | specularFactorTexture [256] |
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float | shininess |
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char | shininessTexture [256] |
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float | reflectionFactor |
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char | reflectionFactorTexture [256] |
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The documentation for this class was generated from the following files:
- BinaryStructures.h
- BinaryStructures.cpp