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KudanAR - Android
1.6.0
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Inherits ARMaterial.
Public Member Functions | |
| float | getAlpha () |
| void | setAlpha (float alpha) |
| ARTextureMaterial () | |
| ARTextureMaterial (ARTexture texture) | |
| void | setTexture (ARTexture newTexture) |
| ARTexture | getTexture () |
| boolean | prepareRendererWithNode (ARNode node) |
Public Member Functions inherited from ARMaterial | |
| boolean | getTransparent () |
| void | setTransparent (boolean transparent) |
| boolean | getDepthOnly () |
| void | setDepthOnly (boolean depthOnly) |
| void | setDepthWrite (boolean depthWrite) |
| boolean | getDepthWrite () |
| void | setDepthTest (boolean depthTest) |
| boolean | getDepthTest () |
| void | setName (String name) |
| String | getName () |
An ARTextureMaterial is a material for shading a texture. This is commonly used ith 3D models that do not require dynamic lighting.
| ARTextureMaterial.ARTextureMaterial | ( | ) |
Initialises empty ARTextureMaterial.
| ARTextureMaterial.ARTextureMaterial | ( | ARTexture | texture | ) |
Initialises ARTextureMaterial with ARTexture.
| texture |
| float ARTextureMaterial.getAlpha | ( | ) |
Returns the alpha value of a this texture material.
| boolean ARTextureMaterial.prepareRendererWithNode | ( | ARNode | node | ) |
Prepare renderer to draw ARTextureMaterial.
| node |
Reimplemented from ARMaterial.
| void ARTextureMaterial.setAlpha | ( | float | alpha | ) |
Sets the alpha layer in a texture material.
| alpha |
| void ARTextureMaterial.setTexture | ( | ARTexture | newTexture | ) |
Sets ARTextureMaterials texture.
| newTexture |