Inherits ARTexture.
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long | mNativeMem |
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int | mTextureID |
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An extension of ARTexture used for applying an texture image to a material.
◆ ARTexture2D() [1/2]
ARTexture2D.ARTexture2D |
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int |
textureID | ) |
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Initialises an empty ARTexture2D with the id of an OpenGL texture.
- Parameters
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◆ ARTexture2D() [2/2]
ARTexture2D.ARTexture2D |
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Initialises an empty ARTexture2D with values to be set later.
◆ bindTexture()
void ARTexture2D.bindTexture |
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int |
unit | ) |
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Binds texture in OpenGL and sets the textureID.
- Parameters
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Reimplemented from ARTexture.
◆ loadData()
void ARTexture2D.loadData |
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Loads texture data.
Reimplemented from ARTexture.
◆ loadFromAsset()
void ARTexture2D.loadFromAsset |
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String |
assetName | ) |
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Loads the ARTexture2D with a bundled image.
Example of use:
texture.loadFromAsset("example.jpg");
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assetName | The name of the asset to load into the texture, including file extension. |
◆ loadFromPath()
void ARTexture2D.loadFromPath |
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String |
path | ) |
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Loads the ARTexture2D with an image from a file path.
Example of use:
texture.loadFromPath("/mnt/sdcard/images/example.jpg");
- Parameters
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path | The full file path to the image to load into the texture, including all folders and extension. |
◆ prepareRenderer()
void ARTexture2D.prepareRenderer |
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int |
unit | ) |
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The documentation for this class was generated from the following file: