A class representing an ARMesh's index buffer.
◆ bindBuffer()
void ARIndexBuffer.bindBuffer |
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◆ loadData()
void ARIndexBuffer.loadData |
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◆ prepareRenderer()
boolean ARIndexBuffer.prepareRenderer |
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Binds the index buffer to the shader.
- Returns
- True if index buffer exists.
◆ setIndexData()
void ARIndexBuffer.setIndexData |
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short |
indexData[] | ) |
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Sets ARIndexBuffer index data. Used to set the draw order of verticies in a mesh.
- Parameters
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The documentation for this class was generated from the following file: