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KudanAR - Android
1.6.0
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Inherits ARMaterial.
Public Member Functions | |
ARCameraTextureMaterial () | |
ARCameraTextureMaterial (ARTexture texture) | |
boolean | prepareRendererWithNode (ARNode node) |
void | setUVTransform (float[]uvTransform) |
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boolean | getTransparent () |
void | setTransparent (boolean transparent) |
boolean | getDepthOnly () |
void | setDepthOnly (boolean depthOnly) |
void | setDepthWrite (boolean depthWrite) |
boolean | getDepthWrite () |
void | setDepthTest (boolean depthTest) |
boolean | getDepthTest () |
void | setName (String name) |
String | getName () |
A class representing a material responsible for shading the background camera texture.
ARCameraTextureMaterial.ARCameraTextureMaterial | ( | ) |
Initialises an ARCameraTextureMaterial without a texture, to be set later.
ARCameraTextureMaterial.ARCameraTextureMaterial | ( | ARTexture | texture | ) |
Initialises an ARCameraTextureMaterial with the given ARTexture.
texture | The texture to assign to this material. |
boolean ARCameraTextureMaterial.prepareRendererWithNode | ( | ARNode | node | ) |
Prepares renderer to render ARCameraTextureMaterial. Binds the ARCameraTextureShader for rendering and sets the UV transform and texture parameters.
node |
Reimplemented from ARMaterial.
void ARCameraTextureMaterial.setUVTransform | ( | float[] | uvTransform | ) |
Sets the ARCameraTextureMaterial UV transform.
uvTransform | float[] containing the UV transform matrix. |