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KudanAR - Android
1.6.0
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This is the complete list of members for ARLightShader, including all inherited members.
ARLightShader(boolean hasReflection, boolean hasTexture, boolean hasAlpha, boolean hasBones, boolean hasMorph) | ARLightShader | |
checkError() | ARShaderProgram | static |
compileShaders() | ARShaderProgram | |
createShader(String vertexShaderSrc, String fragmentShaderSrc) | ARShaderProgram | static |
getShader(boolean hasReflection, boolean hasTexture, boolean hasAlpha, boolean hasBones, boolean hasMorph) | ARLightShader | static |
mShaderID (defined in ARShaderProgram) | ARShaderProgram | protected |
prepareRenderer() | ARShaderProgram | |
setAlpha(float alpha) | ARLightShader | |
setAmbient(Vector3f ambient) | ARLightShader | |
setBones(List< Matrix4f > bones, int numberOfBones) | ARLightShader | |
setColour(Vector3f colour) | ARLightShader | |
setDiffuse(Vector3f diffuse) | ARLightShader | |
setReflectivity(float reflectivity) | ARLightShader | |
setShaderStrings(String vertexShaderString, String fragmentShaderString) | ARShaderProgram | |
setShininess(float shininess) | ARLightShader | |
setSpecular(Vector3f specular) | ARLightShader | |
setUniforms() | ARLightShader | |
useProgram() | ARShaderProgram |